Honolulu, Hawai‘i October 9-12

Some fabulous experiences are in store for you at the Gallery! Evidence can come in written, oral, visual, or three-dimensional form. Including projects such as design artifacts, interactive data visualizations, photographic collages, or even installations, the Gallery will display examples of the many possible forms of evidence.

Visit the Gallery on Thursday, 11 October, 8–4:00, in Waikiki 1


Occupational Humor Wall
Meghan L. McGrath · IBM

The Occupational Humor Wall is an interactive meditation on humor as a special class of user data. The display will be populated with jokes, memes, anecdotes, comics, etc., from prior design research, with a section for viewers to add examples of occupational humor from their own areas of study or expertise.

Dancing with Data and the Choreography of Evidence
Meg Kinney & Hal Phillips · Bad Babysitter

The aim of this multimedia installation is to viscerally pull the viewer into the tension between knowledge and meaning, what is observed and what is measured, algorithm and human. Using a combination of video/photographic portraits of people juxtaposed with audio voiceover of ‘hard data narrative’, the viewer will confront both dissonance and harmony between what they see and what they hear.

Making Time Tangible: Life in a Minute
Joyce S. Lee, Dylan R. Fox & Varshine Chandrakanthan · University of California, Berkeley

Concerned with the social implications of technology, the aim of “Life in a Minute” is to make time tangible, probing people to think critically about the value of time and reveal underlying attitudes. It is a piece that facilitates playful, tangible interactions to encourage people to reconsider their personal time allocation for career, community, education, family and play.

Excavating Data: What 20 Years of Data Entries Can Tell Us about Individuals, Systems, and the Organization that Created Them
Cara Oba, Kyle ObaAlicia Dornadic & Jill Axelson · Pas de Chocolat

This work presents an approach to looking through several layers of data from an organizational system. Working across four major databases, it assembles a complete picture of client data.

As Much as I Can
Brendan Joseph Muha & Mads T. Nielsen · ReD Associates

Carried out in parallel to ethnography, photographs from engagements with two HIV communities are meant to provide visual evidence for the needs, challenges, opportunities, and aspirations of people diagnosed with HIV.

Spatial Experience Design (SXD): Experiential Prototyping that Applies Ethnographic Research and Strategy Approaches from UX to the Design of Physical Environments
Brian Strawn · University of Hawaii; Alisa Weinstein · Google; Rebecca Buck · Varo Money Inc

This piece is a holistic approach to plan, design, prototype, and test “layered spaces” where digital and physical settings interact with one another.

Data Sense
Dawn Nafus · Intel

Data Sense is an online software prototype designed to facilitate situated exploration of datasets that ordinary people might encounter in their daily lives, such as data from fitness tracking devices or environmental monitors. The goal is to enable people with a broader set of backgrounds to resituate and contest claims about data.

Submitting Information to Government Offline
Ciara Green · Design Researcher

This installation is a UK-government discovery into to the submitting and processing of offline information (forms). It focuses on services in government without access to software development resource and translates the problems for users into possible design solutions.

Nature Deficit Disorder Clinic
Jennifer McDougall; Prateeksha Singh · OCAD University & Nourhan Hegazy · Immigration, Refugees & Citizenship Canada

NDD is an invitation to observe, explore, reflect on and sense how one might be personally, organizationally, and more broadly as a community or society, impacted by lack of routine contact with nature.

The Red Room Project
Adele Ray · Berkeley City College

The Red Room Project is a 360 VR video that follows the evolution of Oakland-based rap artist Shane Lassiter aka Shino Smoke, who has matured in his craft after migrating from his home in Sacramento. Shino finds inspiration, connectedness, and healing in his Red Room from the trauma of violence and tragedies in his artist community. This VR story takes us beyond his “Red Room,” from Sacramento to a saloon in downtown Oakland (at one of his shows) to the Fruitvale neighborhood of Oakland.

Vyjayanthi Vadrevu · Rasa.nyc

In the business world, does ethnographic evidence live and die with every beginning and ending of a project? Or does evidence from past projects seep into current projects? If so, does that make the current project tainted or enhanced? ‘Thicker’ is a piece which explores the possibilities found when repurposing and re-contextualizing evidence from past projects. At the Gallery, the viewers will get to reflect on their own experiences in making thick data thicker.

Organ Outlet: A Speculative Kidney Shopping Experience
Lorina M Navarro · Independent

This speculative data visualization platform critiques the global organ trade. Based on ethnographic text and journalistic pieces, it aggregates information on price points and stories of kidney sellers around the world, and places them within the narrative of a satirical, “user-friendly,” e-commerce website.

Insights on Insights: Photography as Commentary on Ethnographic Analysis
Aliah El-houni & Anya-Milana Sulaver · Peeps Magazine

Combining photography and ethnographic writing, this installation encourages dialogic engagement with different communities and demonstrates how these two practices combined can produce richer material.